Thursday, April 15, 2010

New Blog Location

I am moving my blog to a new location - www.dcwave.com



See ya there

New Blog Location

I am moving my blog to a new location - www.dcwave.com

Wednesday, April 14, 2010

Music on Hold

How many times in the course of everyday life have you been put on hold by a company's phone system? How often do you hear original music? How about just a radio station playing? How often have you heard some type of promotional message?

You probably cannot count how many times!

Pre-recorded audio is presented millions of times per day to millions of people, yet many companies often just hook up a radio or CD player to their phone systems - missing out on potential to engage customers positively.

There is money to be made by ambitious composers and VO artists by offering royalty free music and promotional messages to businesses. This can be a nice income source with steady customers that actually pay on time.

There are two types of messages used with phone systems
1 - standard music playback
2 - interactive voice responses

Why would a company want to use your music instead of just playing the radio? One big reason is cost and risk management. Technically playing the radio or a CD over a phone line is a public performance and a company is required to pay licensing fees to the performing rights associations (ASACP, BMI, etc). Most companies don't pay this and many won't care - but it is a risk. The second reason is because they can have you compose music that creates an identity about the company, it can be tailored to their customers.

For VO artists there is a growing need for quality IVR (interactive voice response) messages. These are special prompts that interact with a caller. There are both inbound and outbound IVR. If you have ever accessed your bank account over the phone you have used an IVR. Companies are starting to use IVR messages in more and more creative ways.

In my next post on Music on Hold I will describe how to approach your mix, and some things you need to know about the type of file you will need to give the customer.

Tuesday, October 23, 2007

Dialogue Editing for Video Productions - Part 2: Workflow

One of the most frustrating things about preparing a good dialogue track is conveying to the producers how much time is going to be needed to do a proper job. Addressing the challenges outlined in my last post is not as simple as running the dialogue through a noise reduction filter and automating the volume and EQ – although the time and money available for post production sometimes dictate that you do little more than this and hope for the best.

Editing a reel of film (approximately 18-20 minutes of video) requires a lot of separation of scenes and shots within scenes. Within a scene there might be a wide shot with all of the actors conversing, a close up of each actor, and sometimes an angle shot or the “art” shot. Each of these shots will most likely have different sonic characteristics that require blending and smoothing. When you think about how many different scenes are in a 90 minute film you can begin to see how much work has to be done in order to do a proper job and end up with a crisp clean dialogue track.

As written in my previous post a layered approach seems to work best when editing dialogue and may require several layers of work to get a great dialogue track; again time and money will dictate the level of cleanup and editing you can realistically perform.

After taking the time to split scenes and shots to different tracks, my first pass is all about making the transitions from the different shots within a scene sound smooth and believable. Smoothing scenes is a constant trade-off between noise and evenness; this is where room tone becomes invaluable. In an ideal world each scene will have 30 seconds of clean room tone; in most cases you have to carve room tone from the scene itself trying not to get any production FX (clothe rustle, prop sounds, etc) mixed into the room tone you are trying to piece together. A tip I learned was to take small snips of room tone from the shot, reverse it and cross-fade it with itself to create a longer piece of room tone – this works for small transitions – longer transitions might sound like a loop and distract listeners. It cannot be said enough: Room tone is the single most important tool of dialogue editing! Without it you cannot create a convincing and smooth dialogue track. It is used in every stage of editing to transition between shots, to remove noise from clicks, pops and other unwanted human related sounds, and to “place” ADR into the shot. It amazes me at how “clean” a track will start to sound once you have smoothed the transitions between shots.

During this pass I make note of trouble spots that need particular attention – such as poor signal to noise ratio and hunt through alternate takes (if there are any) for replacement and then discuss with the producers about replacing the dialogue with ADR (if the ADR is not already available to drop in). If that is not possible you really have to work hard at creating convincing transitions between room tones and use multi-band expansion along with noise reduction to bring the voices up and the noise down.

Once I have worked through all the scenes and smoothed and added room tone the next thing I tackle are noises – the clicks, the clacks, the whispers from crew personnel, the sounds of extra footsteps from camera men, and the sounds of tools or zippers hitting a boom pole or being dropped. This takes a lot of time, listening, stopping and scrubbing. There are really only two ways to deal with these types of unwanted sound – fill with room tone or replacement. I will also reach for the main tools that are used for most cleaning – EQ, Multi-band Compressor/Expander and the Noise Reduction filters.

The EQ is used at this point to notch out noises such as rumble and buzzes and hum. The MB Compressor is used a broadband processor. Set up as an expander you can remove a lot of noises such as wind, rumble and high frequency hiss. The Noise Reduction I use sparingly – the artifacts, if used too aggressively can ruin a scene. The key at this point is to process less. When the dialogue is mixed in with the Foley, FX and music the remaining noises are usually not noticeable and additional light processing can still be used without over-processing the track

Now that the dialogue track is smooth, balanced and free from strange noises the process of bringing life to the track can start – this is where it gets less boring and tedious. This is the pass where you can bring focus to a specific character or to a group and bring perspective to the scene. It is also during this pass that I create telephone or radio type dialogue splits, placing the regions on their own tracks for further cleaning and processing.

At this point the dialogue should sound pretty good and for an average low budget video this is about as far as I can get (before starting the mix). Going back and reading this post – it seems easy, but it never is. The important thing to remember is that you don’t want to produce one scene and have crud in the next scene – keep a level of quality throughout the entire film. Another tip I learned: Don’t start with the first reel. The first and last reels are the most important in the way of sound quality. The audience will judge the film based on the first few scenes and the will remember the last few scenes. Start editing the first and last reels once you have “learned” the sound of the film.

I probably didn’t cover everything that I have learned or do (blending ADR for example), and as I continue to do more dialogue editing I will post more tips.

Again, one of the hardest things to accept is that you’re not going to fix all the things that you think you need to, especially if you're stuck with less than ideal dialogue. Do the best you can with the limits you face.

Monday, October 15, 2007

Dialogue Editing for Video Productions - Part 1: The Challenges

In addition to recording singer-songwriters and composing music for audio visual projects I am often called upon to provide audio post-production work for independent video projects usually as the re-recording mixer or sound-designer; lately I have been involved with dialogue editing. While I have edited many vocal performances within songs, editing dialogue used in a film is something I have limited experience doing.

Independent videos that are low budget in nature often have poorly recorded production audio; the job of editing the dialogue tracks is most often an exercise of cleaning up the audio as best I can. Common challenges I have faced are:

• No room tones to help create seamless transitions between scenes or between different character shots in the same scene.
• No alternate takes to create clean, crisp lines of dialogue.
• Very low dialogue levels in relation to background sound and noise.
• Differing sonic-signatures between characters in the same scene.
• Distorted words and phrases.
• ADR dropped into messy production sound.

Each of these problems can create havoc for a dialogue editor trying to assemble a good dialogue track and it's very unlikely to get everything to sound perfect. Time and money just won't be there. Knowing what tools to use and how to treat each of these problems only comes through experience. All the tools in the world will not make up for experience; trust me.

One of the hardest things to accept is that you’re not going to get rid of or fix all the things that you think you need to, especially if you're stuck with less than ideal dialogue. The key is to do all you can to correct it but not make one scene perfect and the next not perfect. It'll be painful for the audience to keep adjusting to different amounts of problem. Once the audience adjusts to a given level of imperfection they'll accept it over the course of the picture much more readily than having to constantly re-adjust.

A layered approach works best: First pass make it sound okay. Next pass make it sound good. Next pass make it sound great.

My next posting I will talk about my approach to editing dialogue.